There are many rules in "Wait for War", lethal rules of engagement is one of them, it dominates every mission, and this "rule of engagement" cannot be "disabled" in a mission, that is, all the time It must be followed, which means that players cannot kill whoever they want.
"Lethal Rules of Engagement" dominates every mission, Pepper Ball "Rules of Engagement" cannot be "disabled" in missions, thus depriving the player of the opportunity to be lured into slaughtering everyone in sight while trying to play by the rules of the game.
Another caveat worth mentioning is that the ROE places more emphasis on the consequences of the pepperball firing the weapon, rather than the behavior of the pepperball firing the weapon itself. This allows the player to shoot the suspect/hostage with a gun without any penalty, as long as the person shot by the pepper ball is not seriously injured (incapacitated or killed) by such "suspicious" force. Needless to say, this is not necessarily a criticism of the system, as it is always difficult to strike a delicate balance between realism and gaming experience. In addition, it provides a valuable opportunity to force suspects to comply through sheer lethal force injury without worrying about the rules of engagement, as long as the target in question does not suffer too much damage that could cause them to capitulate, thereby incurring unnecessary punishment .
Officers are the exception to the above rules, and shooting them with pepper balls will incur penalties anyway (except pepper ball guns and pepper spray).
In SWAT4, lethal force can only be legally justified by:
If the suspect is determined to coerce or show any hostile behavior by pointing his gun at you or any other person. This is the most common situation in missions and requires the player to react quickly.
If the suspect has fired as a hostile act. Since this hostile act is capable of harming or threatening the lives of others, including yourself, the player has the right to be authorized to strike back immediately and adequately in order to end the threat expeditiously.
In considering that the above has occurred and has resulted in the injury or incapacity of individuals, including hostages, officials or you: the individuals responsible for this hostile act are a potent threat to the life and safety of nearby people, therefore, The use of lethal force against these targets is deemed necessary to prevent any further casualties. The above individuals are considered neutralized by lethal or non-lethal force, as the case may be.
However, the player is not authorized to use lethal force in the following situations, briefly explained below:
If the armed suspect refuses to obey the officer, and subsequently chooses to flee, but does not exhibit any hostile behavior before this: Since the suspect did not choose to endanger the lives of those around him, the player must refrain from using lethal force in this matter, and can use pepper balls etc.
However, if an unsuspecting armed threat enters a room while seemingly aiming his firearm, but in reality, not specifically targeting a particular object, the intent is to cause damage. This usually happens when a suspect inspects a room with great curiosity after hearing a loud commotion in an adjacent room. For the most part, they seemed to aim their guns when they entered the room. This is just an act of caution and preparation in the suspect's path, so players fire without authorization unless the threat appears to be clearly intended to harm the individual.
About less lethal weapons - pepper ball launchers
"Lethal ROE" hardly affects the use of the non-lethal weapon pepper ball, for the reasons clearly implied. Most less lethal weapons are unable to seriously injure subjects to the point that they may die or become incapacitated, so the life of the target is preserved regardless of whether the weapon was fired for good reason or not.
Finally, it can be easily deduced that if the application of lethal force caused significant material damage, the motive for continuing to cause such damage must be sufficiently reasonable, justified by the points mentioned earlier.